![]() There is a balancing act for when we introduce the industrial stuff because while writing down on paper: “lets just do an industrial metal ost all the way through for this 90’s style shooter” looks cool it could get old pretty quick and so setting a tone with ambient dark tracks was something I got to have fun with on this game. Ideally I want it to feel like an homage to the 90’s-00’s era of industrial music that was very in your face at the time but I also want to capture the very unsettling atmosphere of Quake with it because that was just so damn iconic. What can you tell me about Dusk and about the approach you took to making a soundtrack fit for a classic styled FPS?ĭusk is a type of project I have wanted to work on for a long time so I fight with myself over the soundtrack a lot. The creep factor in a bunch of people whispering in my ear while a Swarmatron (I believe) pulses up and down in the background made me really uncomfortable, but I loved it the older I got. I remember being pretty uncomfortable playing to Quake’s soundtrack especially Hall Of Souls. When Quake came out with CD Audio you could nail gun enemies to a soundtrack of your choosing what albums did you (would you) spin while chasing demons?Īctually I would let the game do the talking. Quake II, Deus Ex, Command and Conquer, Unreal Tournament, the Hitman soundtracks, and of course Doom way back in the day. Were there any game soundtracks you heard that made you go ‘Yes! I want to make this type of music?’ It was a “who do you know” kind of thing I guess. I remade a few tracks for him along side now legendary composer Marcin Przybyłowic (The Witcher games) and on hearing Marcin’s work it drove me to improve (I am sure those collab tracks are hanging out around somewhere on youtube.) After Gearbox shut down our Duke remake, Apogee called Fred and they hired me to do the Rise of the Triad reboot. I was making music for a guy in Denmark named Frederik Schreiber to use on a modern take on Duke3D in UE3 It was a fan project called Duke Nukem 3D Reloaded. Tell us a bit about yourself and how you got into making music for video games. We caught up with Andrew Hulshult who, on the music side of things, has written scores for the remake of Rise of the Triad, the upcoming retro FPS Dusk and who updated the original Doom soundtrack to sound more brutal than finding Daisys’ head on a pike at the end of the original game to give us a bit of insight into working within the medium. Game soundtracks are the ultimate concept album with many artists lending their talents to assist in creating the atmosphere we experience while exploring other worlds.
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